[sticky entry] Sticky: Info Sheet

Feb. 4th, 2020 03:38 am
whodareswins: (Default)
.... JASON COLE, PERSONALITY
Jason Cole is, as his neighbors in Megaton will tell you, a sweet kid. Cares about people, more than most. Half the time he's in town, he's helping out at Doc Church's clinic, or checking on the Stahls, or fixing something, or just... generally being helpful. He likes being helpful, near as anyone can tell.

He's the type of person who can't stand to watch other people suffer, so he goes out of his way to make peoples' lives better. He's sure helped the town on more than one occasion, whether it was helping Moira write that book of hers, or finally kicking that dirtbag Moriarty out, or defusing the bomb we never knew was still active. He's gone most of the time, seems like he's always coming back tired, or bringing some stray he found out there to get them food or water, or just taking them to his house. Most people don't ask where he goes for such long periods of time, they figure it's not their business to ask. Sheriff Simms seems to know, at least, with the way they drink together at Gob's.

He's a sweet kid, and he believes in people. Hope the Wasteland doesn't grind that out of him.


The Lone Wanderer, though, that's something else. To hear Three Dog talk about it, the man's somewhere between a hero and a boogie-man. Showed up when the Enclave did, and the few people who've interacted with him say he's... quiet. Quiet in everything he does. You can never see his face through that armor he wears, but you always get the sense that he's... watching. Tensed up like a spring, waiting for something to happen. He doesn't talk much, but he always seems so... angry. Not the kind that makes people shout and hit things, but the sort of angry that makes people plan to bury their neighbor in several shallow graves. He seems like he's on the side of the people of the Wasteland, but... you hear things, on the radio, about things he's done. Leading an army against the Enclave, or showing up to save Big Town out of nowhere, or defusing that situation over in Canterbury Commons, and you think- this is a man who's dedicated to peace, to keeping the wasteland safe...

But there's other things. Whole settlements suddenly going silent. Talon Company just up and disappeared one day, and traders say they saw the Lone Wanderer walking away from Fort Bannister. Raven Rock just exploded, and that mutant that lives in Underworld says the Lone Wanderer burned it to the ground. Paradise Falls wiped off the map with only the slaves left alive, and they say the Lone Wanderer killed everyone and set them free. You hear on the radio about how a single man walked in, killed everyone who fought, left everyone who didn't, and walked back out again. And sure, the places that that's happened to... might not be the best for the Wasteland as a whole, but you can't trust anybody who's that good at killing.

The Lone Wanderer scares people. It's a good thing he hardly ever comes into town.
.... JASON COLE, ABILITIES + SKILLS
NOTEWORTHY SKILLS

Lockpicking: Out of necessity, Jason has had to learn how to break into places that, before the war, were locked.
Medicine: Jason is, if nothing else, his father's son. He grew up learning medicine from James, and took a similar attitude towards providing care with him when he went into the wasteland.
Melee Weapons: While not a master of melee combat by any means, Jason is quite agile and has experience fighting in the close ranges necessitated by some encounters.
Repair: One of the other major passions Jason had, prior to leaving the Vault. He loved fixing things, and taking apart electronics to work out how to put them back together or fix them due to his father's friendship with Stanley Armstrong, one of the Vault's maintenance technicians.
Science: As good an education in the sciences as a childhood living in a Vault can buy. There was just no way James Cole's son wouldn't wind up taking an interest in science.
Small Guns: He didn't start out knowing how to shoot, at first. It was, unfortunately, a skill that had to be honed on the fly. With most forms of small-calibre firearm, Jason is a crack shot, a skill that makes him frighteningly efficient in combat when combined with...
Sneak: He had to learn, early on, that since he wasn't very physically strong, and wasn't conditioned to be hardened against the dangers of the Capital Wasteland as a native would be, he'd have to learn how to move quickly and quietly. Jason is a master of moving without being seen, of planning and executing flanking maneuvers. In combat he fights like a ghost, slipping in and taking shots, leaving before he's noticed.


NOTEWORTHY PERKS

Robotics Expert: Jason's learned through experience how to handle mechanical enemies without getting hurt. Usually he can disable them with ease, especially if he's encountered that particular 'model' before.
Ninja: If there's anything that he's learned, it's that most of the creatures of the Wasteland only get mad if you shot them. You have to hit them where it hurts- eyes, gaps in the armor, areas where there's not much bone or muscle.
Grim Reaper's Sprint: A common thread of those who've seen the Lone Wanderer fight is the strange serenity that seems to overtake him in the heat of combat. Target, sight, fire, target, sight, fire, like clockwork, at a speed that few could hope to match- and with an accuracy that none can.
Rad Regeneration, Rad Absorption, Solar Powered: A curious combination of exposure to radiation, experimental radiation-cleansing chems developed by one Moira Brown, and the FEV virus have induced mutations in Jason that, fortunately for him, are beneficial. In the presence of many types of radiation including Ultraviolet, Gamma, and X-Ray, his metabolism speeds up slightly and slowly regenerates. He has not tested the limits of this, but it has, in the past, been sufficient to heal bullet wounds in less than a day and reattach a severed hand with minimal difficulty.
.... JASON COLE, HISTORY
Jason was born on July 13, 2258 to a scientist named James Cole and his wife, Catherine. Unfortunately, what should have been a joyous moment for a young couple turned into tragedy, as Catherine passed away not long after due to complications arising from the strain of childbirth. Fearing for his newborn son’s safety in a place as dangerous as the Capital Wasteland, James abandoned his passion, Project Purity, for the sake of finding a place he could raise his son in safety. Happily, he knew of one place already that existed, a nearby Vault, number 101.

They nearly weren’t allowed in. The Vault’s Overseer, Alphonse Almodovar, had elected to reject the exploratory trends of previous Overseers, holding tightly instead to the directive laid out for the vault nearly two hundred years previously: Keep the Vault sealed. No-one enters. No-one leaves. The only saving grace was that the Vault had no trained medical personnel, and James’ scientific knowledge included medicine. The only condition was that James was banned from speaking about the Wasteland. The denizens of the Vault were to pretend that James had always been there, and that Jason had been born there. It was this environment in which Jason grew up, never questioning why, exactly, the other adults in the vault always seemed to treat his father differently. Or why there were only a few dozen people in a vault designed, ostensibly, to hold and house a thousand. He didn’t have much in the way of friends, given that of the precious few children that lived in the vault, the vast majority seemed to internalize their parents’ distant attitudes towards James, and turn it into an instinctive dislike of Jason. The only child who didn’t was the Overseer’s own daughter, Amata. In spite of this, Jason’s childhood was a relatively normal and positive one, until one day in August 2277, when Jason awoke suddenly to alarms blaring and Amata telling him in frantic tones that his father had left the Vault, and her father’s men had already killed people trying to quell any talk of leaving with him. Worse, her father’s men were likely coming to interrogate or kill Jason as well, given James’ close friend Jonas had also been killed.

With Amata’s help, Jason fled the Vault, narrowly escaping with his life and, in a scuffle with one of the Vault’s security personnel, having killed without meaning to. Knowing now that he had nowhere to go back to, Jason tried to do the only other thing that made sense: Follow his father and try to determine what, exactly, had caused him to leave. The search took him to a nearby settlement, called Megaton, then on to a radio station in the D.C. ruins. To Rivet City, a town built out of a wrecked aircraft carrier in the Potomac, where Jason first met some of his father’s old associates, and first learned about Project Purity, his parents’ dream. A machine that would purify the Potomac river of radiation, making drinkable water for the Capital Wasteland a reality, instead of a fantasy. Following the trail left by his father took months of searching, months of gathering information, searching for ‘Vault 112’, the place his father had gone to search for something called a G.E.C.K., but without much to go on aside from ‘somewhere on the western end of the Capital Wasteland’ and ‘underneath a gas station’, it was slow going. Jason helped in a number of ways as best he could in the interim, finding a place to live among the people of Megaton, as well as helping a local woman named Moira to write a book on surviving the Wasteland.

Eventually, though, he found it, in rumors heard by traders, about a vault under a gas station near the old Raider camp in Evergreen Mills. Jason took off at once, and when he got there he found, through a complicated series of events involving the vault’s state of the art Virtual Reality systems… his father. James was initially angry to find his son had left the Vault in which he’d been raised, but after realizing the state the vault had been left in, they both agreed it had been the best option. More importantly, however, Jason knew now about Project Purity, knew from experience how rare and valuable purified water was… and knew that he wanted to help his father make Project Purity a reality. The pair of them departed, rallying James’ old colleagues to kickstart the old project once more, with James explaining that what the Purifier needed was a GECK- a ‘Garden of Eden Creation Kit’, an incredibly powerful device designed by the same company that had created the Vaults to turn the Wasteland into a livable place. Moreover, he knew where one was, in Vault 87, due to records he’d uncovered while imprisoned in Vault 112. He would have set out with Jason to find it- had the remnants of the pre-war government not chosen the time to arrive on the scene. Calling themselves the Enclave, the group unfortunately had more than enough firepower to make good on the threats of killing anyone who resisted, and rather than hand over the keys to Project Purity to a dangerous army that would use it to seize control of the wasteland entirely, James deliberately overloaded the Purifier with radiation, killing himself and leaving the Purifier Room a radioactive death chamber, inaccessible to the Enclave. With a GECK, it could be reversed… but to Jason, who’d just lost his father, it was difficult to bring himself to care. In desperation, wanting to forget about the Wasteland, to try and reclaim something from his old life, he responded to a distress call from his old friend Amata, to help quell a violent revolution that had sprung up in Vault 101. In spite of obstacles in the way, Jason was able, with effort, to help Amata to bring an end to the violence, to convince the Overseer to step down, realizing that keeping the Vault shut would only mean a slow death by attrition as the remaining population was killed off by disease and inbreeding, to install Amata as the new overseer, and to open trade with nearby settlements. In Jason’s mind, he’d saved the day, and maybe at the end of all this horror he could finally just… go home.

But, Amata told him, he couldn’t. The Wasteland had changed him. He made people uneasy. To preserve the fragile peace, he couldn’t stay. Jason Cole disappeared from the Wasteland, that day, leaving the Vault that had been his home forever and, seemingly, vanishing for a period of several months. It wasn’t long after that that rumors began to crop up, rumors of a man wearing strange, faceless black armor underneath a Regulator’s duster, who walked into settlements and left no-one alive. Paradise Falls, the hub of the Wasteland’s slave trade. Fort Bannister, home of the Talon Company mercenary group. Evergreen Mills, the largest raider encampment in the region. All went silent suddenly, within a few months, with surviving witnesses claiming the man had spared everyone who’d been held prisoner in such places- and killed everyone else with mechanical efficiency. The faceless figure garnered the title ‘Lone Wanderer’ on the radio, and other rumors surfaced, of him saving a town from mutants, of how he’d been involved in stopping the raiders coming from the Pittsburgh region, about how he’d rescued people from a cult at Point Lookout… and, later, how he’d walked out of Raven Rock, the Enclave’s most heavily-fortified bastion, and left nothing in his wake but corpses and burning rubble. The Lone Wanderer was a boogeyman, a ghost that showed up on occasion, bought ammunition and chems, and then disappeared. Jason Cole returned to Megaton, though the connection between the two was never made. While Jason’s breakdown and hiatus had seen him wandering the wastes for months, something he’d seen had, inadvertently, snapped him out of it, somehow caused him to pursue the completion of Project Purity once more. With the GECK from Vault 87 in hand and the Lone Wanderer’s ‘aid’ in dealing with Raven Rock, Jason was able to lead the Brotherhood of Steel on a march towards the Purifier, decimating Enclave forces as they stood in the way, and activate it with help from a radiation-immune friend in the form of Fawkes, a mutant from Vault 87. While he barely survived the incident, Jason continued working with the Brotherhood once he recovered, ensuring that the purified water from the river was able to reach as many people as possible, while the Lone Wanderer aided them in driving back the Enclave, culminating in the destruction of their last remaining stronghold.

  • Karma: Good
  • Escaped Slaves helped during Heads of State
  • Megaton Bomb disarmed
  • Fawkes sent into control room
  • Charon freed
  • Amata as Overseer
  • Sided against Ashur at the Pitt, still wonders if it was the right call
  • Helped the Outcasts
  • Braved Point Lookout
  • Paulson and Toshiro died on the Mothership
  • Saved Big Town
  • Wasteland Survival Guide written to the best of his ability, with snide and humorous commentary
  • Harkness aided
  • Joined the Regulators
  • Helped Reilly's Raiders
  • Helped Roy Phillips enter Tenpenny Tower peaceably
  • Enclave Destroyed
OOC: Loxagn • Loxagn#2076 (discord)
code by wearestardust @ supersuits

[sticky entry] Sticky: Permissions

Feb. 6th, 2020 01:58 am
whodareswins: (Default)



PERMISSIONS









INFO



IC



OOC





NAME
Jason Cole

CANON
Fallout

CANON POINT

3 years after Fallout 3

INFO link

AGE
23

SPECIES

Human

GENDER

Male

APPEARANCE
link

HEIGHT

5'11"

BUILD

Runner

HAIR

Dark brown, shoulder-length, shaggy

EYES

Bright blue

VOICE

link

FEATURES

Lots of scars. Shrapnel, bullets, plasma burns.

PLAYER
Lox

TIMEZONE

EST

CONTACT

Loxagn#2076 [Discord]



HUGGING
Yes*

KISSING
Yes*

FLIRTING
Yes*

ROMANCE
Yes*

SEX
Yes*

FIGHTING
Yes

INJURY
Yes

DEATH
No

MIND-READING
No

MANIPULATION
Yes, but don't expect him to like it.

OTHER
*Jason has precious little experience in most of these fields due to the circumstances surrounding his exploits in the Capital Wasteland. 



BACKTAGGING
Yes

THREADHOPPING
Yes

FOURTHWALLING
Ehhh?

CRAU
N/A



OPT IN
Please comment to this post if you are okay with threading sexual themes or scenarios with Jason.


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Jason Cole

October 2020

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